I am publically documenting a bug with Tiny Tina’s Wonderlands in hopes that readers will help provide information that will resolve this issue.
Symptoms:
Tiny Tina’s Wonderland’s frames per second (FPS) is unstable and fluctuates; yet it does so in a reliable pattern that I call “stair-stepping.” The issue can reproduced by launching the game and viewing the main title screen that shows the character the user created. Temporarily we see 144 FPS for maybe 20 seconds at most, then it drops suddenly, going to 80 FPS, then after a 20 second count at 80 FPS, the FPS drops again to 30 FPS, or low as 15 FPS depending on the settings. Even after lowering settings—which shouldn’t be necessary for this laptop’s specs—we cannot reliably get 30 FPS especially after entering the playable areas. The game is basically broken.
If the user plays the game for 5 minutes the FPS might go back up to 80 FPS for 20 seconds, indicating the PC is entirely capable of playing the game. But then it will drop back down to 19 FPS a few seconds later.
The time between fluctuations can vary between 10 seconds or 30 seconds. This isn’t normal FPS fluctuations. This is not typical jittering or FPS that goes down when too many polygons are on screen. The FPS is stepping up and stepping down to different rates and holding its new position for numerous seconds, even if the user is not even touching the computer, hence the term “stair-stepping FPS.”
Specs:
PC
MSI Stealth15M021 Laptop
NVIDIA GeForce RTX 3060
Windows 11
Solution Unknown:
There is no solution yet. I reported it to 2K Games Support. You should too. If you experience the issue as described above, report it to 2K Support and mention 2K Bug ID #11437927. Also if you could comment your PC specs such as your PC model number, graphics card, and Windows version, hopefully we can find a commonality.